![]() cross-server) interaction in player vs player 'battlegrounds', using server clusters or 'battlegroups' to co-ordinate players looking to participate in structured player vs player content such as the Warsong Gulch or Alterac Valley battlegrounds. World of Warcraft has experimented with 'cross-realm' (i.e. Some games allow characters to appear on any world, but not simultaneously (such as Seal Online: Evolution), others limit each character to the world in which it was created. ![]() ![]() In many MMORPGs the number of players in one world is often limited to around a few thousand, but a notable example of the opposite is EVE Online, which accommodates several hundred thousand players on the same server, with over 60,000 playing simultaneously (June 2010 ) at certain times. ![]() Depending on the number of players and the system architecture, an MMORPG might actually be run on multiple separate servers, each representing an independent world, where players from one server cannot interact with those from another World of Warcraft is a prominent example, with each separate server housing several thousand players.
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